CRT‑22  //  MODEL 1982

SNAKE

CREDIT01
HI‑SCORE0
STATUSATTRACT

SNAKE

PHOSPHOR SERIES 2000  //  21 × 21 GRID

EAT THE RED FRUIT. AVOID YOUR OWN TAIL.

PAUSED

CIRCUIT HELD — NO CREDIT LOST

SPACE / P TO RESUME

GAME OVER

COLLISION WITH CABINET WALL

MULTIPLAYER

4 SNAKES  //  WARP ARENA  //  TURBO CLASS

ARENA SIZE

LOBBY ------

SHARE THE CODE · BOTS FILL THE REST

    3

    SNAKES LOCKED · WARP ONLINE

    MATCH OVER

     

      HOW TO STAY ALIVE

      1. THE FRUIT PAYS

        Each red fruit is worth 10 × your current level. Every 4 fruit the cabinet promotes you — and the snake moves faster.

      2. GOLDEN BONUS

        Every fourth fruit spawns a pulsing golden star with a countdown ring. Grab it before the ring closes for a heavy bonus and two extra segments.

      3. PLAN TWO MOVES AHEAD

        Steering input is buffered, so you can queue up to three turns in a single tick. Use it for tight spirals.

      4. WARP OR DIE

        Flip the WALLS dip switch to WARP and the edges become teleporters — your tail is still lethal.

      TECH SHEET

      RENDERCANVAS 2D · 336×336 · NEAREST NEIGHBOUR
      AUDIOWEB AUDIO · SQUARE WAVE SYNTH
      DEPENDENCIESNONE · 2 FILES
      INPUTSKEYS · SWIPE · D‑PAD
      MEMORYLOCALSTORAGE · HI‑SCORE + DIP SETTINGS
      LOOPFIXED TICK · RAF ACCUMULATOR

      GLOBAL HALL OF FAME

      TURBO RUNS ONLY · TOP 5 PER WALL MODE · LIVE

      TURBO · SOLIDWALLED
        TURBO · WARPWARPED